Benchmarking in Ruby
In programming, benchmarking is a vital tool for performance optimization that lets you objectively assess the effectiveness of rival algorithms or solutions. Benchmarking allows you to determine how long a certain program component takes to run. Finding your application’s slowest areas, sometimes known as “performance graveyards,” is especially helpful because you know exactly where to concentrate your efforts.
It’s crucial to benchmark your program before and after making any changes to ensure that you are truly boosting performance if you plan to implement a portion of it in a lower-level language, such as C language, for speed.
The Ruby Benchmark Library
In Ruby, the required tools for timing code execution are provided by the standard benchmark library. Benchmark.bm is the main tool for comparing several code sections.
Understanding Benchmark Output
The output of a benchmark run with tools like Benchmark.bm usually offers four time metrics:
User Time: How long it took the CPU to run your code using the Ruby interpreter.
System Time: The CPU’s execution time of system calls that the interpreter invoked (usually longer for I/O-bound code).
Total Time: The total of system and user time, which is frequently the most helpful measure of overall performance.
Real Time: This is the “wall clock” time. Because it includes time spent with the CPU running other tasks, this measure of total elapsed seconds is typically less helpful for performance analysis.
You can extend the execution time sufficiently to make minute variations between solutions measurable when timing extremely quick actions by wrapping the task in a loop (e.g., 1000.times {… }).
You can also read Understanding What Is Rake In Ruby & Its Role In Automation
Improving Measurement Accuracy
Timing statistics may be distorted by the Ruby interpreter’s execution of operations like garbage collection (GC), which is recorded as time spent executing Ruby code. The Benchmark.bmbm method is provided by the benchmark library to combat this.
Benchmark.bmbm: With this strategy, every test is executed twice. The initial execution is regarded as a practice run designed to stabilize the interpreter. In order to minimize the distortion caused by GC overhead, the performance is then measured in the second run.
Benchmarking Example: Comparing Array vs. Hash Lookup Speed
A typical application of benchmarking is evaluating the lookup times of various data structures. The Ruby code that follows compares the member? method’s speed when it is used on a huge array vs a large hash that contains the same data using Benchmark.bm.
To exercise the lookup, this example first builds up the data structures and a method:
RANGE = (0..1000)
array = RANGE.to_a
# Create a hash where the range items are keys
hash = RANGE.inject({}) { |h,i| h[i] = true; h }
def test_member?(data)
RANGE.each { |i| data.member? i }
end
require 'benchmark'
Benchmark.bm(5) do |timer|
timer.report('Array') { test_member?(array) }
timer.report('Hash') { test_member?(hash) }
end
Anticipated Output Structure (Timeliness depending on context):
user system total real
Array 0.017952 0.000000 0.017952 ( 0.018040)
Hash 0.000149 0.000000 0.000149 ( 0.000173)
The results show that member? is far faster on a hash, as the author points out.
Benchmarking Method Dispatch Efficiency
Comparing several code-invocation techniques, particularly call, send, and eval, provides another illuminating example. For observable results, this benchmark employs bm and runs the test 10,000 times:
require 'benchmark'
include Benchmark
string = "Stormy Weather"
m = string.method(:length)
# Run 10,000 times
bm(6) do |x|
x.report("call") { 10_000.times { m.call } }
x.report("send") { 10_000.times { string.send(:length) } }
x.report("eval") { 10_000.times { eval "string.length" } }
end
Expected Output Structure (Illustrative timing based on context):
user system total real
call 0.002181 0.000080 0.002261 ( 0.002797)
send 0.001994 0.000000 0.001994 ( 0.002113)
eval 0.082040 0.004234 0.086274 ( 0.090121)
The data indicates that when it comes to method invocation, eval is substantially slower than send or call.
In order to help you avoid relying just on guessing while optimizing code, benchmarking offers an objective, measurable measure. It functions as a scale, displaying the true weight of one technique vs another.
You can also read TDD In Ruby: Emphasizes The Creation Of Automated Tests
