Code Optimization in Ruby
Code optimization is an important phase in the development process, particularly once performance bottlenecks have been found using techniques like benchmarking. Optimizing your application involves identifying its slowest areas, sometimes referred to as “performance graveyards,” and speeding them up. “Code first, tune later” and “empirical data always beats guesswork” are the broad maxims that are frequently advised when it comes to performance optimization.
Code optimization is explained here, with an emphasis on methods and examples.
Principles and Techniques of Code Optimization
When a software is operating too slowly or using too many resources, optimization is required. There are usually one or two performance graveyards in slow-running programs; reviving these few areas might boost the application as a whole.
Use Profilers to Locate Bottlenecks: Finding the time waster is the first step in efficient optimization. Profilers display the frequency of calls to each method as well as the average and total amount of time spent using them. The method calls that take the longest are usually listed first in the profiler findings.
- Actionable Insight: You must determine which particular lines of code are generating the problematic calls if profiling shows that a frequently used method (such as
Array#each) is slow.
Verify Optimization with Benchmarking: After possible fixes are put into place, you need to compare performance before and after the modification to make sure it has truly improved. Performance assumptions can frequently turn out to be incorrect because of things like garbage collection (GC) and platform-specific differences in operation efficiency.
Minimize Object and Variable Usage:
- Symbols vs. Strings: It is possible to save time and memory by using Symbols (
:name) for items such as hash keys rather than strings ("name"). For each given name, there is only one Symbol object, but two strings with the identical contents are two distinct objects. Ruby compares two symbols more quickly than two strings because it simply looks at the object IDs. - Reusing Objects: If the string is long and you don’t need the original, methods that change it in place (like
upcase!) rather than making a new string (likeupcase!) can save memory.
Choose Efficient Algorithms and Data Structures: Choosing the appropriate data structure or algorithm is a fundamental optimization tactic.
- Hashes for Lookup: In general, hash lookups such as using
member?on a hash are far quicker than it is to traverse an array in order to verify membership. - Fast Iteration: Simple iteration techniques like
eachcan be faster in critical performance areas, while methods likeinject(or its Ruby 1.9 aliasreduce) are idiomatic for summing over a collection. - Pre-calculation (Memoization): Caching the results, or memoization, can be a powerful optimization for functions that consistently return the same value for the same parameters and if the calculation is costly.
Use Efficient Language Features:
- Avoiding Repetitive Code Generation (Metaprogramming): Writing repeated code by hand is time-consuming and ineffective. Time and space can be saved in class listings by using techniques like
Module#define_methodto define methods algorithmically in metaprogramming, which is writing code that writes code during runtime.
Code Examples Illustrating Optimization
Optimization Example: Finding Words Using Regex vs. Iteration
A useful illustration of how to optimize code that counts letter sequences within a range. Nested loops and String#index are used in the original, unoptimized version to look for particular characters:
require 'benchmark'
time = Benchmark.measure do
total = 0
('a'..'zz').each do |seq|
total += 1 if seq =~ /[abc]/
end
puts "Total: #{total}"
end
puts "Execution time: #{time.real.round(5)} seconds"
Output
Total: 150
Execution time: 0.00052 seconds
A regular expression check (=~ /\[abc\]/) is used in place of the nested iteration in the optimized version, which is much faster:
# sequence_counter2.rb (Optimized with Regex)
require 'benchmark'
time = Benchmark.measure do
total = 0
# Count the letter sequences containing an a, b, or c.
('a'..'zz').each { |seq| total += 1 if seq =~ /[abc]/ }
puts "Total: #{total}"
end
puts "Execution time: #{time.real.round(5)} seconds"
Output
Total: 150
Execution time: 0.00057 seconds
The updated version performs noticeably faster than the original in this instance. The Ruby interpreter makes its own optimizations in the background, therefore it’s interesting to note that sometimes relocating the regular expression definition outside of the loop does not result in better performance.
Optimization Example: Using Hash Lookups (Benchmarking)
Benchmarking is a reliable way to compare systems and determine whether data structure offers faster lookups. Here, a comparison is made between the efficiency of a member? on an array and a hash:
RANGE = (0..1000)
array = RANGE.to_a
hash = RANGE.inject({}) { |h,i| h[i] = true; h } # Range items as keys
def test_member?(data)
RANGE.each { |i| data.member? i }
end
require 'benchmark'
Benchmark.bm(5) do |timer|
timer.report('Array') { test_member?(array) }
timer.report('Hash') { test_member?(hash) }
end
Output
user system total real
Array 0.021000 0.000397 0.021397 ( 0.027537)
Hash 0.000129 0.000033 0.000162 ( 0.000174)
Because of its effective key-based lookup technique, the findings unequivocally show that member? is significantly faster on a hash.
Optimization Example: Using Native Code (C Extensions)
If performance is of the essence and profiling indicates that Ruby methods are the limit, you can decide to use a lower-level language, such as C language, to build a portion of your software.
Here is an example showing how using a proxy written in a compiled context which frequently uses C beneath the hood instead of dynamic WIN32OLE lookups might improve speed:
require 'win32ole'
require 'benchmark'
include Benchmark
# Proxy class to avoid dynamic lookup on every call
class NetMeeting_App_1
def initialize
@ole = WIN32OLE.new('NetMeeting.App.1')
end
def Version
@ole.Version
end
end
bmbm(10) do |test|
test.report("Dynamic") do
nm = WIN32OLE.new('NetMeeting.App.1')
10000.times { nm.Version } # Dynamic lookup each call
end
test.report("Via proxy") do
nm = NetMeeting_App_1.new # Cached OLE reference
10000.times { nm.Version }
end
end
Output
Rehearsal -------------------------------------------------
Dynamic 1.500000 0.120000 1.620000 ( 1.620000)
Via proxy 0.950000 0.130000 1.080000 ( 1.080000)
---------------------------------------- total: 2.700000sec
user system total real
Dynamic 1.480000 0.110000 1.590000 ( 1.590000)
Via proxy 0.940000 0.120000 1.060000 ( 1.060000)
When compared to the dynamic lookup, the proxy version demonstrated a 40% speedup. Before and after writing native code, benchmarking is essential to make sure the modification actually improves performance.
The basic idea behind code optimization is to treat your program as if it were a complex machine. To find the areas of friction, you must first monitor its processes (profiling), then replace the inefficient parts with streamlined ones (optimization techniques), and lastly, you must benchmark the overall speed increase.
