Page Content

Tutorials

How To Use Structures With Functions?

Use Structures with Functions

Functions and structures cooperate in a number of ways:

  • Passing Individual Structure Members: A structure’s individual members can be sent to a function. Like any other ordinary variable, these elements are usually provided by value.
  • A sample snippet that passes particular members.
  • Passing Entire Structures by Value: An complete structure variable can be passed to a function as an argument. A local duplicate of the full structure is created for usage within the called function when a structure is supplied in this manner.
    • The initial structure variable in the calling function is unaffected by modifications made to the structure’s members inside the function. Only the copy is impacted.
    • Because the entire structure must be copied, passing huge structures by value can be somewhat wasteful.
  • An example of passing a structure by value in a snippet .
  • Passing Pointers to Structures (Pass-by-Reference): The address of the structure object is passed to the function in order to pass a structure by reference.
    • This is comparable to sending an array which are automatically passed by reference to a function. Structure object arrays are passed by reference automatically.
    • A pointer to the original structure is passed to the called function.
    • The function can work directly on the original structure and gain indirect access by using a pointer.
    • Any changes made to any members of the structure inside the function will be detected outside of it. This method allows a function to change caller variables or “return” multiple values.
    • Since the full structure is not copied, this approach is typically more effective than pass-by-value for big structures.
    • The arrow operator (->) with the structure pointer is used to access members of the structure within the function.

Returning Structures from Functions

An full structure can also be returned by a function. A copy of the structure is made and sent back to the calling function whenever a function returns one.

It is possible to return a structure. A function header for a function update that returns a structure of the same type as employee_data after accepting a structure by value is displayed.

An example showing how to return a structure (structure return types; nevertheless, there isn’t a complete runnable example):

#include <stdio.h>
// Define a structure for a point in 2D space
struct point {
    int x;
    int y;
};
// Function that takes two integers and returns a struct point
// Similar to concept of makepoint
struct point make_point(int x_val, int y_val) {
    struct point p;
    p.x = x_val;
    p.y = y_val;
    return p; // Return the created structure
}
int main(void) {
    // Call the function to create a point structure
    struct point origin = make_point(0, 0);
    // Access and print the members of the returned structure
    printf("Point coordinates: (%d, %d)\n", origin.x, origin.y);
    return 0;
}

Output:

Point coordinates: (0, 0)
Agarapu Geetha
Agarapu Geetha
My name is Agarapu Geetha, a B.Com graduate with a strong passion for technology and innovation. I work as a content writer at Govindhtech, where I dedicate myself to exploring and publishing the latest updates in the world of tech.
Index